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Cyberpunk 2077

“We make dreams. Expensive, long, but high quality!" – this phrase needs to be cut in Latin letters above the entrance to the office of the Polish CD Project Red. In 2007, they, still really unknown to anyone, transferred to the format of the non -linear role -playing game the cult book cycle of Andgea Sapkovsky about the witcher Geralt.

Five years later, one short announcement of their new project Cyberpunk 2077 forced the hearts of those who read out by the books of Philip Dick, Bruce Sterling and William Gibson, several times a year reviewing the “Runaway” and “New Rosa Hotel” and dreams of playing for a long time In the present, classic cyberpunk-nuar.

Cyberpunk table role -playing system, according to which the authors of the “Witcher” make their new game, was created in the late eighties of the last century just under the influence of the very first classical works and ideas about cyberpan. Even now, twenty years later, the author of Cyberpunk Michael Pondsmith loves to quote William Gibson and wander around the night, flooded rain and neon city. It is this honest and pure romance of an uncomfortable future that should be reflected in the new RPG from CD Project Red.

The city of sin

The Cyberpunk world is far from the complex device of the "matrix" and even more so the "ghost in armor". Everything is simple. The world of the future is rule the numerous megacorporations who periodically fight with each other. At the same time, the main bets.io sister sites watershed of the confrontation passes between American, non -Soviet (futuristic Gazprom) and Japanese companies. And, of course, the insidious Asians who arranged a sort of cybersechesat with Cyberjakuza who joined him are to blame for everything.

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[[Bullet]] Weapon design is thought out to the smallest detail.

There are many straightforward conflicts in all this and even Trash. Here you can find a plot about the battle of American and Japanese cybersecks at the bottom of the ocean or about how one famous hacker was destroyed with the help of a directed orbital strike.

However, the desktop Cyberpunk has one indisputable advantage, which arises just from the passion of its authors William Gibson and generally an early literary cyberpunk – it is much telling not only about the battles of megacorporations, but also about how the loneliness, ordinary citizens, who are lost in this survive survive survive, survive. Even if many are no longer too similar to people. And here Cyberpunk draws perhaps the most gloomy picture among all games.

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[[Bullet]] It is already very interesting for us to find out whether this slot with the human nervous system is integrated.

The action takes place in a large cybergadyushnik called Night City, spread out on the California coast between Los Angeles and San Francisco. This is such a typical city of sin, on the streets of which poverty reigns, social inequality and crime. Illegal or even legal drugs are sold everywhere, the black market of implants and cyber spans blossomed. And above all this – gangster groups. In a word, a sort of Chicago, transferred from the 1930s to the world of a gloomy digital future, are ideal conditions for a real cyberpunk nuar.

Living in the night

Cyberpunk 2077 concentrates precisely on what happens on the vicious streets of Night City. The developers willingly talk about the fact that the new digital drug BRAINDANCE has been distributed in the city. If in Blade Runner Androids were implanted by other people's memories, then people themselves willingly buy and implant other people's emotions and experiences into their nervous system – whether it is a joy from the newly perfect scientific discovery, a reusable orgasm or euphoria experienced by a maniac, squeezing the throat of the next victim with cyber -stroke. In the latter case, however, you will have to go to the black market: if more or less legal experiences can be bought from megacorporations, then forbidden emotions are sold from under the floor.

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